Wednesday, 16 April 2014

First Impressions: Injustice: Gods Among Us

Injustice: Gods Among Us is a unique fighter set in the DC universe that focuses on precise moves and combos rather than chaotic button mashing (although this can still be an option). We had already played the game on the PS3 a few months ago, so I had a good idea about what was going on.


The graphics were amazing and fitted the gloomy setting of the story (Superman was turned evil in an alternate universe by the Joker and it was up to the rest of the DC universe to stop him). Of course, the story was just a way to organise a fight between some of the best and most famous DC superheroes. Ever wanted to see a fight between Superman and Batman or perhaps Wonder Woman and Raven? Well now you can!

As I've said already, the game focuses on you using moves precisely and at just the right time which contrasts with Street Fighter and Tekken's furious button mashing. While making the game slower and less exciting to watch, it does lead to some more tactical fights. One aspect that helps you fight the opponent is the ability to use the landscape to your advantage such as by knocking over pillars or electrocuting your opponent with some overhanging wires. There is also a character's unique special move that uses something from their iconic history.

The stages are gloomy and are all set from somewhere inside the DC universe so if you wanted to fight with Aquaman and Green Arrow in the Jokers Laboratory, you can. Or you could even make Batman and the Joker fight it out as villains are available to play as well.

Overall, Injustice: Gods Among Us is really just an excuse to settle an age-old question about who is the best in the DC universe and it's all wrapped up in a unique play style that sets it apart from other fighters.

Thanks for reading, Satamer.
AND
Goodbye for now, Harry

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