Showing posts with label Olimg. Show all posts
Showing posts with label Olimg. Show all posts

Monday, 28 December 2015

Review No. 117 Gunpoint - PC (12+)

Strong Points:
It has very 'well thought through' feel to it
Great humour
Nice mechanics
Genuine fun
Perfect level of challenge
Level editor with full Steam workshop support

Weak Points:
Little control over course of events in story
Story progression and gameplay felt too separate
Story Mode is the only mode
Sub-quests have little influence in anything, they are just a source of cash

Sunday, 27 December 2015

App Review No. 95 Sonic Dash

Strong Points:
Integration of lots of characters i.e. Silver or Rouge
Rare/Purchasable Currency (Red Rings) are obtainable easily enough without micro-transactions

Weak Points:
2 bosses, it gets repetitive
Bosses are too easy
Dr. Robotnik is called 'Eggman'
Now SEGA are only making apps, why is this not better?!?
You randomly dance in mid-air with no legitimate explanation other than "RINGS, YAY!"
Daily reward is hard to claim
Menu is not very accessible


Saturday, 14 February 2015

Rant No. 3 Steam Gems

Hello Banters and Bantresses,

I'll start with a question that I often ask myself - Valve: why?


I have 100 gems, okay? I thought that, hey, I might get a game. But no, I just got slapped in the face. I am not a casual gamer but I don't spend all my time on the computer. It seems that gems are worthless, over a thousand are needed to get the worst games put up for auction - tens of thousands for good ones.

Are you trying to make a uniform Steam currency? If you did, you failed because you need at least two years of owning Steam to come close to getting a game. This DOES NOT make new players welcome. I could have got about 15p for the cards a swapped for gems. They are a null concept and pointless. I want that 15p in my Steam wallet! I was completely f****** off when I realised how poor a decision converting to gems is. What were you thinking?!?!?
There is, of course, the argument that you can convert items rather than trading cards which, in actuality, can be quite an easy way to get gems. In addition you can get a cheap badge (convert one item to gems) which was a nice incentive (but could have been developed by making it harder to achieve/being able to level it up - get 250 gems for example).

Overall, the main problems are the conversion rate between gems and money and cards/items and gems as well as the, already present, problem of actually getting these items and cards without spending money (which would be more than the gem price due to the low conversion rate). If these problems were addressed, and the required security was added, then Steam Gems could become a proper currency with a thriving marketplace (if the Steam Marketplace wasn't already broken, that is - but that's another rant for another day).

You've been reading an Olimg rant (with some help from Harry). Thanks and come again! (If something else annoys me enough).



Thursday, 5 February 2015

App Review No. 81 Make Them Fall

Strong Points:
Colourful
Lots of different game modes
Challenging
Simple controls
Simplistic

Weak Points:
No currency
Split screen is difficult on smaller devices
Too simple

 Rating: 71%

Tuesday, 23 December 2014

App Review No. 76 Kitty Jetpack

Strong Points:
Colourful
Animations are OK
Erm... Imaginative?

Weak points:
Flappy bird rip-off
Nyan Cat rip-off
Laggy
Overuse of ads
Rate button is where the play button should be
The currency does absolutely nothing
Completely stupid concept
Unpolished 

Rating: 29%

Saturday, 6 December 2014

App Review No. 75 Amazing Thief

Strong Points:
Plain, not very distracting background
Fun
Addictive
Simple and easy to play

Weak Points:
No power-ups, abilities or boosts
Frustrating
Flappy Bird-like
Absolutely no personalisation or customization options
No upgrades

Rating: 69%

Monday, 1 December 2014

Video Game Character of the Month - December 2014 - Garrus Vakarian - Mass Effect

Video Game Character of the Month
December 2014
Garrus Vakarian
Mass Effect
Overview:
Garrus Vakarian was requested in last month's Video Game Character of the Month (Samus Aran), I was entrusted to do this as I am doing a Mass Effect review shortly. A cheeky bit of info about Garrus:

Thursday, 27 November 2014

Review No. 82 Brink - Xbox 360 (16+)

Strong Points:
Good character customization
Balanced character size (Light/Medium/Heavy)
Cool Abilities
Smoothly integrated parkour

Weak Points:
Needs more difficulty settings (there are three but "easy" is hard)
Samey mission objectives
Identical characters in every mission
Location is implausible in a lot of ways
Uncoordinated AI
When doing a 'capture the flag' style mission, returning the 'flag' is ridiculously easy

Rating: 58%

Thursday, 25 September 2014

Review No. 74 Space Engineers (Alpha) - PC (3+)

Strong Points:
Great damage system
Weekly updates
Workshop contains easy download mods and worlds
Designers listen and act on community’s wants and wishes
Dedicated servers
Growing a lot of support even though it is in alpha
Video Tutorials on the YouTube channel (https://www.youtube.com/user/SpaceEngineersGame)

Weak Points:
Bugs (as expected, it is an alpha)
No pressurization
No food or water option (for immersion nuts)
No random generation for asteroid shapes (Position and ore are though)
No setbacks when using drones over ships