The graphics were nice and crisp while staying in the graphical style of the series it is based on. First of all, you had to choose your hero, who's power you could use to your advantage (for instance the mage's power was to deal one point of damage against the enemy's hero) then it was time to start the game.
Each card placement or hero power costs one mana in Hearthstone and in the first turn you only start with one. Then on turn two you get another piece of mana and so on (as well as the mana you used regenerating). This idea is quite a nice gameplay strategy as it means that the longer the game goes on for, the harder it gets. From what I saw you have two different types of cards (although there may be more), monster and spellcards. You can use spell cards straight away and they might damage the opposing hero or increase the attack power of your monsters or something. Then the spell cards disappear. The monsters on the other hand, are placed on your side of the field. On the first turn they're summoned (unless they have an ability stating otherwise) they can't attack so you have to wait until the next turn before they can do anything.
Monsters have three stats: the amount of mana they take to summon, a blood icon and a golden blood icon. I think the blood icon is health but I have no idea what the golden one does. Monsters have two angles of attack: attack an opposing monster or go straight for the enemy hero (something which I only learnt towards the end). This creates a bit of a risk and reward system: I could try to deal with the hero now and risk getting killed by the opponent's monster or I could deal with the opposing monsters and risk dragging out the game. The game is one when the enemy hero has lost all of their health.
Overall, Hearthstone is a new take on the trading card games of yesteryear and is one that I am looking forward to playing more.
Goodbye for now, Harry
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