Thursday 4 April 2013

Review No. 11 Trine 2: Directors Cut - Wii U eShop (12+)

Strong Points:
Amazing physics
Fluid character changing
Brilliant character abilities
Awesome graphics
Lots of levels

Weak Points:
No local multiplayer
Hints are useless/ activate at the wrong time
Some huge difficulty spikes
Controls are difficult




In-depth Review:

Release Dates:
North America: November 18, 2012
Europe: November 30, 2012
Australia: January 31, 2013

Controls: in-game

Trine 2: Directors Cut was released on launch day for all countries except Australia. It includes the main storyline and the Goblin expansion. You play as Amadeus the wizard, Zoya the thief, and Pontius the knight, who all have different life bars and abilities. You can heal at checkpoints and gain experience from blue orbs which you can use to upgrade your abilities.

This game is graphically brilliant and has amazing physics. Many of the levels although hard are rewarding when you complete it and fill you with a sense of achievement. Also, due to you being able to complete a puzzle in many different ways it is very fun. However, some levels are too hard and the story although funny is weak and a bit boring after a while. Also, the 'helpful comments' from the characters are few and far between and when you finally get a comment it is something you already know. This is when you make use of the Miiverse which allows you to take a screenshot of the puzzle and ask for help. Furthermore, most of the puzzles can be bypassed with a few well-placed planks.

Conclusion: brilliant game but has some aspects which could be improved. I am hoping for another.

Rating: 90%

Thanks for reading, Satamer.


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