Monday, 13 October 2014

First Impressions: Project Cars

Wow, is this a realistic car game. From the perfectly laid out track out of Silverstone and the little details of stands and cones, to the physics of the cars hurtling round corners and the damage done to your car when you collide with the opposition and even the name screams unforgiving realism. This game ain't no Mario Kart, that's to be sure.

Me and Harry both had a go at the Silverstone track and while we did get better at the end, we soon realised how one mistake can make a huge difference. From being used to playing Mario Kart, where even if you are in last place, you can quickly make up the places, I saw 1st place zooming ahead of me, perfectly following the driving line and leaving me in its dust.

Now while you could just follow the racing line, if you want to win, you have to take risks and so going on the inside at full speed is actually a good option (carefully 'nudging' the other car out of the way is good as well). However do look out for when the racing line turns red. Slow down at that point or you will lose control of the car and crash or go off the track.

This is the part I felt was a bit unfair. If you went off the track and then drove back on, the game would think that you tried to take a short cut and so disqualify your lap time! However, if you want realism, then you just have to take the unforgiving nature of it as well.

All the cars are very detailed and even in third person view you can see the driver turning the wheel (you can even turn the wind wipers on a off!).

Overall I found this to be a great driving experience and definitely a game I will look in to (when I get around to buying a PS4).

Thanks for reading, Satamer.

Some pictures of our driving and a video of part of Harry's lap:

1 comment:

  1. "This ain't no mariokart indeed"