Monday, 6 October 2014

First Impressions: TRI/Tupla

This game is about triangles, platforms and a graphic style in the essence of Borderlands. And foxes. I started this game halfway through as someone left the game without finishing it in EGX, so it took me a little while to learn the basic's but soon I found out where to go. The game is separated out into levels and the idea is to collect three fox statues and put them on their respective podiums. There are also golden foxes which act as collectibles and give you more information about the game. The actual gameplay consists of creating triangles (TRIangles that is) so as to create podiums and get across areas. The triangles are yellow if you can use them and red if they are too steep etc. to get to the place you need to go. The storyline is told by the spirits of the world and they also serve to tell you the controls etc. Overall, this is a charming little game, with very nice graphics and an intuitive gameplay mechanic.

Thanks for reading, Satamer.

The words I would use to describe this game are as follows: beautiful, crisp, puzzling, intuitive and... creepy. From the short playthrough that I had in this game, I got a definite sense of being spooked. This might have something to do with the fact that one of the characters you control is a ghost/levitating person that can move objects from far away; the fact that the other main character (his sister?) goes insane and dies if he's too far away; the clean graphics style that gives the atmosphere a sense of emptiness that's brimming with secrets and the general feel to it. This was a great feeling that, for me with my choice of games, was relatively new. The puzzles were also great and really had me thinking and the central gameplay mechanic of two characters that weren't physically tethered together but still had to be close was great. Overall the game was smart, beautiful and creepy in equal measures. And it was brilliant for it.

Goodbye for now, Harry 

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