Tuesday, 1 May 2018

Video Game Character of the Month - May 2018 - The Wandering Madness - Bloodborne

Video Game Character of the Month
May 2018
The Wandering Madness
Bloodborne
Overview:
The Wandering Madness is one of the smartest enemies in Bloodborne. Not because it will kill you, actually, it's one of the only ones which won't. Instead it runs away as soon as you spot it, disappearing if you can't catch it. This is smart, as if like me, you were frustrated when playing Bloodborne, you won't stop until everything is clear from a room. This means all enemies need to die or disappear. Even if it takes an hour, and multiple tries, most rooms will be cleared at least once. This makes The Wandering Madness clever, as it respects that the player sometimes needs a helping hand, disappearing so as to avoid giving us any more griefs. Take note Great Ones. They get the Video Game Character of the Month Award over any boss in Bloodborne, simply as they didn't raise my anger levels any more than they were already. 
Now for some more information on The Wandering Madness:

Also known as Scurrying Beasts
And The Wandering Nightmare
Neither Beast nor Kin 
Is weak to Arcane, Fire and Bolt damage
Is strong against physical attacks
Will run away from player and disappear unless hit
Hitting them stops them vanishing
Reloading the area if missed will cause The Wandering Madness to return
Drops upgrade materials, varying from Blood Stone Shards to Blood Stone Chunks
Once material is collected, The Wandering Madness won't return until NG+
Equivalent to Crystal Lizards in the Souls games
Located nearly everywhere
Vary in size and shape depending on upgrade material
Gesturing at them makes them run towards you 

Origin of The Wandering Madness:
Without getting to philosophical as to how The Wandering Madness came about, they seem to be a result of The Hunter's Dream and have two purposes. One is for the Hunter, and it's to supply upgrade materials to the chosen if they can catch them. The other is for the enemy, and it's to lead the Hunter into ambushes and traps so they can be quickly disposed of. They resemble a mass of skulls and entrails and are always sad, as unlike most things in this damn Dream, don't get to respawn. 

Evolution of The Wandering Madness:
From Cathedral Ward onward The Wandering Madness starts to show its face. While at the beginning they only give up Blood Stone Shards, soon Twin Blood Stone Shards and Blood Stone Chunks are added into the mix. They Madness changes form too, becoming larger and more grotesque as they give up their most sought after rewards. 

Games:
Bloodborne: released (North America) on March 24th, 2015/(PAL) on March 25th, 2015/(Japan) on March 26th, 2015/(UK) on March 27th, 2015 on PlayStation 4
Bloodborne: The Old Hunters: (World Wide) on November 24th, 2015 on PlayStation 4

That's all on The Wandering Madness but, as always, if I've missed anything or made a mistake or you have a suggestion on who should win next month's prestigious Video Game Character of the Month award, then please don't hesitate to comment!


Thanks for reading, Satamer.

Sources:
https://bloodborne.wiki.fextralife.com/Scurrying+Beast
https://www.bloodborne-wiki.com/2015/06/wandering-nightmare.html
https://en.wikipedia.org/wiki/Bloodborne
My own knowledge

No comments:

Post a Comment