Monday, 21 July 2014

App Review No. 57 Everlands

Strong Points:
Nice, clean graphics
Strategic gameplay
Easy to learn, hard to master
Good storyline adds to the depth of the game
Hexagons are a good shape for the tiles (not too easy, not too hard)
Duel Mode adds more content
Animals are an innovative idea for fighters
Each animal has a specific power and strategy
The AI is quite good

Weak Points:
Multiplayer Mode (Duel Mode) isn't great
Some of the writing is bad (grammar and spelling-wise)
Some animals are overpowered
Some animals are underpowered
Some of the animals' attack directions (while working in favour of their real life physiques) can be really bad for their ability


In-depth Review:

Release Dates:
World Wide: 22 November, 2010

Controls:
Tap to place hexagonal animals

Everlands is a game in which the animals can speak, hegehogs live with tigers and rhinos, and they all get turned into hexagonal shapes when fighting. It's also home to some surprisingly dark writing. The game follows the adventures of the Everlanders as they try to figure out the reason for all their friends turning into rage fuelled beasts. They do this by beating their once friends in battle so as to knock some sense back into them (obviously).

The story mode is divided into levels and each level contains a board of various sizes (such as small or large). The boards themselves are split into hexagons which you place your animals on to. The battles are fought out by each animal turning into hexagons to fight (or they might even be hexagons in 'real' life). Each animal can attack in the direction of the little orange arrow that is on one of the sides of their hexagonal body (these arrows are based around the real animal's physique, ie. a ram can attack with its two horns and a hedgehog can attack with its spikes). The animals can also defend against attacks after they have been placed (if the attacking animal is placed adjacent to one of the defending animals). The defending animal always attacks first unless the attacking animal has a special ability that says differently (explained below).

Each animal has two stats (Health and Attack) and an animal loses an equal amount of Health to the Attacking animal's attack. When an animal loses all its Health, it changes colour (from green to purple and vice versa) and swaps team (from Everlanders to Outlanders and vice versa) as well as gaining all its Health back. But that's not all, however, as many of the animals also have abilities that can aid them in battle. For example, Bear's ability is that he gains an extra Attack point when he loses some Health. This adds a lot more strategy to the game as it means you have to think about placement of characters for more reasons than just stat differences. One problem with the powers and attack directions is that (while they make sense for the animal's real life physiques) don't always work strategically. Also, some of the animal's stats are too high when combined with their abilities which can make games a bit unbalanced. The level ends once there are no spaces left on the board and the winner is the side who controls the highest percentage of the board (anything over 50%).

As well as the main story mode, there is a Duel Mode. This serves as the games multiplayer mode and involves two players using the same device and taking turns to place animals on the board. One player controls the Everlanders while the other player uses the Outlanders and each team has control over different animals. This mode can also be used as a way to hone your skills due to you being able to control both teams.

Overall, Everlands is a good and innovative strategy game that is let down only by not going far enough.

Rating: 80%

Goodbye for now, Harry


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